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Retail Store Management




                    Notes
                                     areas, or busy neighbourhood shopping areas convenient to pedestrian foot traffic. Only
                                     a select few were in suburban malls. While similar materials and furnishings were used to
                                     keep the look consistent and expenses reasonable, no two stores ended up being exactly
                                     alike.
                                     In 1994, Starbucks began to experiment with a broader range of store formats. Special
                                     seating areas were added to help make Starbucks a place where customers could meet and
                                     chat or simply enjoy a peaceful interlude in their day. Grand Cafés with fireplaces, leather
                                     chairs, newspapers, couches, and lots of ambience were created to serve as flagship stores
                                     in high-traffic, high-visibility locations. The company also experimented with drive-
                                     through windows in locations where speed and convenience were important to customers
                                     and with kiosks in supermarkets, building lobbies, and other public places.
                                     To better reduce average store-opening costs, which had reached an undesirably high
                                     $350,000 in 1995, the company centralized buying, developed standard contracts and fixed
                                     fees for certain items, and consolidated work under those contractors who displayed good
                                     cost-control practices. The retail operations group outlined exactly the minimum amount
                                     of equipment each core store needed, so that standard items could be ordered in volume
                                     from vendors at 20 to 30 percent discounts, then delivered just in time to the store site
                                     either from company warehouses or the vendor. Modular designs for display cases were
                                     developed. And the whole store layout was developed on a computer, with software that
                                     allowed the costs to be estimated as the design evolved. All this cut store-opening costs
                                     significantly and reduced store development time from 24 to 18 weeks.

                                     A “stores of the future” project team was formed in 1995 to raise Starbucks’ store design to
                                     a still higher level and come up with the next generation of Starbucks stores. Schultz and
                                     Olsen met with the team early on to present their vision for what a Starbucks store should
                                     be like—”an authentic coffee experience that conveyed the artistry of espresso making, a
                                     place to think and imagine, a spot where people could gather and talk over a great cup of
                                     coffee, a comforting refuge that provided a sense of community, a third place for people to
                                     congregate beyond work or the home, a place that welcomed people and rewarded them
                                     for coming, and a layout that could accommodate both fast service and quiet moments.”
                                     The team researched the art and literature of coffee throughout the ages, studied coffee-
                                     growing and coffee-making techniques, and looked at how Starbucks stores had already
                                     evolved in terms of design, logos, colours, and mood. The team came up with four store
                                     designs—one for each of the four stages of coffee making: growing, roasting, brewing,
                                     and aroma—each with its own colour combinations, lighting scheme, and component
                                     materials. Within each of the four basic store templates, Starbucks could vary the materials
                                     and details to adapt to different store sizes and settings (downtown buildings, college
                                     campuses, neighbourhood shopping areas). In late 1996, Starbucks began opening new
                                     stores based on one of the four templates. The company also introduced two mini store
                                     formats using the same styles and finishes: the brevebar, a store-within-a-store for
                                     supermarkets or office-building lobbies, and the doppio, a self-contained 8-square-foot
                                     space that could be moved from spot to spot. Management believed the project accomplished
                                     three objectives: better store designs, lower store-opening costs (about $315,000 per store
                                     on average), and formats that allowed sales in locations Starbucks could otherwise not
                                     consider.For a number of years, Starbucks avoided debt and financed new stores entirely
                                     with equity capital. But as the company’s profitability improved and its balance sheet
                                     strengthened, Schultz’s opposition to debt as a legitimate financing vehicle softened.


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