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Training and Development System




                    Notes          5.  An important distinction to make when evaluating Computer Based Training systems is
                                       whether the system is stand alone or …………….............
                                   6.  Computer Based Training traditionally is divided into Computer Assisted  Instruction
                                       (CAI) and ……………………………..

                                   12.3 Simulation


                                   12.3.1 Behaviour Simulation

                                   Formal learning activity, whether for children or for adults, removes the learners from the real
                                   situation. There has, therefore,  been a  continuous search  for the ways of  bridging the gap
                                   between the formal learning attempts and the reality. Simulation is one such way, and has been
                                   found to be exciting and useful in the fields of defence research and the training of managers.
                                   Simulation as a methodology is not quite new. About 1500 years ago, in India, the game of chess
                                   was invented and played to simulate the strategic skills employed in the planning of battles and
                                   wars. Since then games have been seen as one way of simulating some parts of the reality which
                                   cannot otherwise be available to people who want to learn a strategy.
                                   Simulation has been characterised by an attempt to imitate and create plausible dimensions of
                                   reality  based on  an understanding  of  the  interrelationships  governing  it. Elgood  (1976)
                                   distinguishes three kinds of simulations: (a) conventional model-based simulation in which is included
                                   the  simulation involving  decision variables, puzzles, in-basket  exercise, measures, enquiry
                                   studies including cases, and encounter games in which the future is simulated and a predictive
                                   model is used; (b) computer-controlled games, role playing, exercises and behavioural games, and
                                   (c) practical simulations.
                                   Lovelock distinguishes amongst three types of simulations, based on the scope of simulation in
                                   business and industry:  functional simulation  (simulating  only one  function  or  two or  three
                                   functions), company simulation (simulating most functions, but simulation being confined only to
                                   internal operations), and  business  or  management  simulation  (simulation  or  competing  and
                                   interacting  companies).  He  also  distinguishes  between  interactive  and  non-interactive
                                   simulations.
                                   Twelker (1971) makes a  distinction between media-ascendant and interpersonal-ascendant
                                   simulations for learning. The former is characterised  by the  use of mechanical devices  and
                                   media, while the latter primarily simulates human interaction. Interpersonal-ascendant simulate
                                   the processes of human behaviour, and interpersonal interaction is an important part of such
                                   simulations. Behaviour simulations are primarily focussed on the process, and learning of and
                                   about the process. A process is concerned with the why and how of behaviour.

                                   Amongst behaviour simulations, a distinction can be made between exercises and games. Games
                                   have set rules, a predictable result, a hidden design to highlight or demonstrate a behavioural
                                   process, and they produce dramatic effects. The games are quite effective in their purpose, but
                                   they cannot be played again and again. On the other hand, exercises simulate a process, with
                                   enough scope for improvisation, adaptation, and redesigning according to the situational needs.

                                   12.3.2 Simulator Training

                                   The Indian  Railways have  launched specialised  training on electric loco  simulator for train
                                   drivers to bridge the gap between theoretical and practical knowledge.








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