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Unit 7: Retail Design and Circulation Plan




          7.1 Retail Design                                                                     Notes

          Retail design is a very specialised discipline due to the heavy demands placed on retail space.
          Because the primary purpose of retail space is to stock and sell product to consumers, the spaces
          must be designed in a way that promotes an enjoyable and hassle-free shopping experience for
          the consumer. For example, research shows that male and female shoppers who were accidentally
          touched  from behind  by other shoppers left a store earlier than  people who  had not  been
          touched and evaluated brands more negatively. The space must be specially-tailored to the kind
          of product being sold in that space; for example, a bookstore requires many large shelving units
          to accommodate small products that can be arranged categorically while a clothing store requires
          more open space to fully display product.
          Retail spaces, especially when they form part of a retail chain, must also be designed to draw
          people into the space to shop. The storefront must act as a billboard for the store, often employing
          large display windows that allow shoppers to see into the space and the product inside. In the
          case of a retail chain, the individual spaces must be unified in their design.

          7.1.1 History of Retail Design


          Retail design first began to grow in the middle of the 19th century, with stores such as Bon
          Marche and Printemps in Paris, “followed by Marshall Fields in Chicago, Selfridges in London
          and Macy’s in New York.” These early retail design stores were swiftly continued with an
          innovation called the chain store. The first chain store was opened in the early 20th century by
          Frank Winfield Woolworth, which quickly became a franchise across the US. Other chain stores
          began growing in places like the UK a decade or so later, with stores like Boots. After World
          War II, a new type of retail design building known as the shopping centre came into being. This
          type of building took two different paths in comparison between the US and Europe. Shopping
          centres began being built out of town within the United States to benefit the suburban family,
          while Europe began putting shopping centres in the middle of town. The first shopping centre
          in the Netherlands was built in the 1950s, as retail design ideas began spreading east. The next
          evolution of retail design was the creation of the boutique in the 1960s, which emphasised retail
          design run by individuals. Some of the earliest examples of boutiques are the Biba boutique
          created by Barbara Hulanicki and the Habitat line of stores made by Terence Conran. The rise of
          the boutique was followed, in the next two  decades, with  an overall increase in consumer
          spending across the developed world. This rise made retail design shift to compensate for
          increased customers and alternative focuses. Many retail design stores redesigned themselves
          over the period to keep up with changing consumer tastes. These changes resulted on one side
          with the creation of multiple “expensive, one-off designer shops” catering to specific fashion
          designers and retailers.

          The rise of the internet and internet retailing in the latter part of the 20th century and into the
          21st century saw another change in retail design to  compensate. Many  different sectors not
          related to the internet reached out to retail design and its practices to lure online shoppers back
          to physical shops, where retail design can be properly utilised.

          7.1.2 Role of Retail Design

          A retail designer must create a thematic experience for the consumer, by using spatial cues to
          entertain as well as entice the consumer to purchase goods and interact with the space. The
          success of their designs are not measured by design critics but rather the records of the store



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