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Educational Technology




                          Notes         4.  Student’s interest and capabilities should be kept in mind.
                                        5.  Access of homework should be avoided.
                                        6.  Teacher should give marks after evaluating homework and it should be returned soon.

                                      7.6 Educational Games

                                      Educational games are the recent activity in the  field of teaching and instruction which is used to

                                      provide more learning experience. The process of education is considered as an experience-centered by
                                      teleology and students are prepared for their future. For this type of education “planning method” and
                                      “educational games” are considered to be the best techniques and legal system.
                                      An Educational Game is  defi ned as—“An Educational game is an activity among two or more
                                      independent decision makers seeking to achieve their objectives in some limiting content”.
                                      Educational Games are also called role play technique. An attempt is made to provide students the
                                      experience of real life situation due to which students can fully understand the human behavior for
                                      the circumstances of life. The main purpose of this method is human interactions in the social situation
                                      that routine human behavior in life. Most students learn human behavior and conduct of life from
                                      social situation. In these circumstances, the students play the actions required by toys. This exemplary
                                      teaching method is similar to dramatic technique.
                                      In Educational games, the importance is generally given to cooperation, adjustment and the main
                                      features of the bond. In real life, winning and losing are social and relative. Some students are more
                                      successful than others, but it does not make sense of competition.
                                      Objectives of Educational Games—Following are the objectives of Educational Games scheme:
                                        1.  Formulation of hypothesis to resolve conflict and to question.

                                        2.  To develop information to confi rm hypotheses.
                                        3.  To create such a condition, whose experience and skills in real life situations transpose.
                                        4.  Taking decision related to values and to follow them. Games situations develop mastery of learning

                                          in students. Analysis of values  and decisions by category is taught.

                                      Procedures of Educational Games—The procedure of Educational Games is flexible. It is not a ensured
                                      process but it has given six steps:
                                      Step First—To organize educational games in which students role play list is prepared which is arranged
                                      in a cyclic order.
                                      Step Second—Deciding teaching episode and prepare for it in which skills are used to ensure the

                                      suffixes. Teacher provides student’s role very intelligently.
                                      Step Third—A role play program is made for students going to start and end.
                                      Step Fourth—Teacher also ensures monitoring and evaluation of teaching method. In this way the
                                      script for this type of information would be prepared and is also decided.
                                      Step Fifth—Teacher starts the program and also motivates work done by students and their
                                      achievements. Students have to play all the roles and learning session ends.
                                      Step Sixth—Teacher improves his program according to student’s activities and capabilities. He decides
                                      the type of improvements in program according to various roles played by student.
                                      Characteristics of Educational Games—The characteristics of educational games are as follows:
                                        1.  Students have to actually work in the role play games. The circumstances of role play are social. This
                                          is terminating process.
                                        2.  The games are format in a manner that dynamics of human behavior can be taught which can be
                                          used to solve social problem and can make adjustments.



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